Monday, 15 April 2013

Reflective Synopsis

ICTs can cater for a range of learning styles and allow learning to occur whenever and wherever, in a way which traditional learning tools can rarely do.  When supported with solid content knowledge, technical knowledge and pedagogical knowledge, ICTs can transform a learning experience.  They can support engaging, creative and collaborative learning experiences and can foster critical thinking, self-evaluation and problem solving skills in students, all essential skills for students’ civic success after school.  Throughout this course I have been exposed to a range of e-learning technologies, and explored learning theories aimed at supporting meaningful learning with ICTs.  This reflective synopsis provides an overview of e-learning tools and learning theories that I have found particularly useful.   
 
De Bono’s Hats learning theory
During week 2, the course involved participation in a wiki-based activity that asked students to discuss their thoughts on the topic ‘should mobile phones be used in the classroom?’.  Even before contributing to the wiki, I had my mind made up and my answer ready.   However, the wiki was carefully scaffolded in a way that encouraged me to think beyond this first impression and explore alternative perspectives on the issue.  The scaffolding technique is called ‘De Bono’s Hats’ and it encourages participants to ‘try on’ six different perspectives when exploring a topic.  The technique fosters higher-order thinking and helps learners to formulate a much more meaningful response to the focus question.  This was definitely evident in the mobile phone activity, where a huge range of different ideas were presented. The scaffolding supported diversity in thinking and constructivist learning. I drew on my background and experiences with mobile phones to formulate a response, and I was able to construct new knowledge based on the experiences and responses of my peers. 
The task also highlighted the importance of using effective pedagogy when using ICTs to ensure that meaningful learning occurs.  This is the principal of the Technological, Pedagogical and Content Knowledge (TPACK) framework, which emphasizes the need for solid content knowledge, technical knowledge and pedagogical knowledge to support the use of ICTs in the classroom.  If the task had not been scaffolded in such a manner, learners wouldn’t have considered all perspectives within their own context and students would be less informed when continuing on to related tasks. 
In a physics and mathematics context, DeBono’s Hats would be a great tool to facilitate problem solving and decision making.  For example, the technique could be used in the physics classroom to support complex and creative thinking on topics such as alternative energy sources.  The scaffolding would ensure that each alternative is analysed from a range of perspectives, and students have a thorough understanding of the topic.   For further information on De Bono’s Hats please visit my wiki. 
Editable online spaces
In week 3 of the course I was introduced to editable online spaces, including blogs, wikis and websites.  These spaces allow users to publish, share, network, download or upload to create user-generated content (Fasso W. , 2012).  They can support a range of learning styles, combining text, images, video, audio and web links.  In particular, wikis caught my attention due to their affordance for collaborative learning.  Wikis allow learners to explore, add to and comment on the contributions of their peers.  They promote learning within a social constructivist environment, and support learners in moving beyond their zone of proximal development through peer collaboration (Vygotsky, 1962). 
Each user of the wiki is an owner and editor, and is therefore given a lot of flexibility when using a wiki.  Thus, it is essential that a code of conduct be established to avoid misuse of the tool.  Learners also need to be aware of referencing standards when posting externally sourced information.  A teacher should always be given administrative rights to the wiki so that use of the wiki can be monitored.  
One way to use wikis in an educational context is in student assessment, particularly where group work is required.  For example, in a junior high school maths class, students may be investigating different navigational tools used throughout history, with small groups of students each looking at a different tool.  The wiki would provide an easy means for groups to collaborate on their assignment, and teachers could easily keep track of how their work is progressing.  The wiki would be freely available for students to revisit and explore others’ work as they like, rather than the assessment being handed in to teachers.    
Please see my blog posting on wikis for a link to my wiki, an analysis of the benefits and drawbacks of the technology, and further information on the use of wikis to enhance learning. 
Digital Tools
Week 4 involved an exploration of digital imagery, audio and video tools.  I investigated Voki, podcasts, image resizing and uploading tools, and digital video.  Access to imagery, audio and video tools at school is important for learners to develop media literacy skills and function effectively in society, where digital media is everywhere.
Of these tools, I believe digital videos are the best to be used in maths and physics to foster creative thinking skills and deepen learners’ understanding of theory.  I love the idea of students creating digital videos to demonstrate their understanding of physical concepts such as elastic collisions.  Students could prepare a video to demonstrate elastic collisions by bumping one shopping trolley into another stationary trolley to observe the transfer of energy.  Several free motion analysis programs are also available, which can track an object in a digital video and allow users to analyse and graph the object’s movement. 
When creating digital media, students and teachers need to be aware of the legal, safety and ethical issues surrounding the use of images and audio in video, such as the requirement for all people recorded in a video to give consent.  Please visit my blog post on digital video to see my short video made using Windows Moviemaker, and a PMI analysis of the tool in an educational context. 
Presentation tools
During week 5 I examined several presentation tools, including Microsoft PowerPoint, Prezi and Glogster.  These tools can cater for a wide range of learning styles, combining linguistic, visual, audio and tactile semiotic modes.  They can be interactive, allowing students to navigate through the presentations at their own pace and revisit particular aspects if they wish to, thus enhancing the learning experience. 
A huge favourite of mine was Prezi, an online, zoomable presentation tool that allows you the unique opportunity to have a global perspective on your material and then zoom in to minute details (Fasso, Prezi, 2012).  I think this tool would be fantastic to use in class every day when going through handouts or assessment criteria sheets, where learners would normally ask questions for the teacher to clarify.  A teacher could upload a PDF document to a new Prezi, and with the Prezi in editor mode the teacher could then navigate the document on the interactive whiteboard, zooming in to review relevant sections with the class.  The teacher could make notes or add comments where required, without the document becoming cluttered or confusing.  The final Prezi could then be saved online for students to access and review at any time. 
Please visit my blog post on using Prezi, which includes the Prezi I created, a PMI analysis of the tool, and some further ideas for incorporating the technology into the classroom. 
Animations and simulations
Animations and simulations are web-based tools that can provide a virtual experience for learners where using the real thing is difficult or not feasible (Fasso, Google Maps (optional activity), 2012). Tools such as online concept mapping programs, Zooburst, Museumbox and Google Maps can enhance learning of abstract concepts and have the benefit of being available anytime and anywhere. Google Maps is a tool that I frequently use to get directions and estimate travel times, and I was particularly interested in finding practical applications for the technology in an educational context. 
Google Maps is a free online mapping website.  Basic capabilities of the tool include zooming to street view, calculating route distances and travel times and measuring distances with a ruler. As part of my Embedded Professional Learning I have personally prepared a learning experience plan for a Year 7 maths class that incorporates the use of Google Maps.  The focus of the lesson is on calculating the area of compound shapes made up of rectangles and squares.  Google Maps is used to demonstrate compound shapes in a real world context, fostering a more meaningful understanding of the topic.  Students are asked to locate their own home using Google Maps, measure the dimensions of the house using the ruler tool, and determine the roof area of their home. 
Please see my blog post on Google Maps for a PMI analysis of the tool and some further practical applications for the technology. 
Conclusion
By examining a range of e-learning technologies throughout this course, I have discovered that the use of ICTs in education is not just about engaging students and having fun.  It’s about learners developing critical thinking and problem solving skills, technological and media literacy, encouraging creativity and fostering an appreciation of the safety, legal and ethical issues when working with technology.  I have been exposed to a wide range of e-learning technologies, and explored learning theories aimed at supporting meaningful learning with ICTs, but my journey doesn’t end here! The world of e-learning is ever changing, and new technologies are created every day.  This course has inspired me to incorporate ICTs in my classroom, and make e-learning a priority for my ongoing professional development.
References
Fasso, W. (2012). Google Maps (optional activity). Retrieved from CQUniversity e-courses, EDED20491: ICTs for Learning Design: http://moodle.cqu.edu.au/mod/page/view.php?id=115378
Fasso, W. (2012). Prezi. Retrieved from CQUniversity e-courses, EDED20491: ICTs for Learning Design: http://moodle.cqu.edu.au/mod/page/view.php?id=115385
Fasso, W. (2012). Web 2.0. Retrieved from CQUniversity e-courses, EDED20491: ICTs for Learning Design: http://moodle.cqu.edu.au/mod/page/view.php?id=115356
Vygotsky, L. (1962). Thought and Language. Cambridge, MA: MIT Press



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